[1] CG LEAD - PIGEONS - THE TRADES S3
Led CG execution of the pigeon crowd simulation, overseeing animation, simulation, rendering, and integration through final delivery.
[2] VFX SUPERVISOR - WELCOME, ADDICTS
Supervised the visual effects from planning through final execution, including development and integration of the wing effects and final compositing.
[3] CG LEAD - GLASS - THE EXPANSE S4
Contributed to the glass-destruction workflow, using procedural fracture techniques to develop and control the final breakage.
[4] CG LEAD - CAPE - THE BOYS S1
Developed the cape simulation in Houdini using Vellum, including its interaction with surrounding crowd characters to drive secondary motion.
[5] LAYOUT LEAD - CAMERA - THE ADAM PROJECT
Led layout and camera work, establishing shot composition, camera movement, spatial relationships, and scene continuity for downstream production.
[6] LAYOUT LEAD - TEXAS CHAINSAW MASSACRE
Led layout across assigned sequences, overseeing shot construction and asset layout while finaling outsourced work through delivery.
[7] CG LEAD - DESTRUCTION - COLOSSAL
Developed the building-destruction work using Maya DMM, combining fracture, rigid-body simulation, debris, and secondary destruction elements.
[8] LAYOUT LEAD - CAMERA - KATE
Finaled outsourced layout while ensuring animated cameras remained spatially and compositionally consistent with the live-action plate photography.
[9] LAYOUT LEAD - RAISED BY WOLVES S1
Led the layout team across assigned sequences, establishing cameras, environments, shot layouts, and spatial relationships while finaling outsourced work for downstream production.
[10] CG LEAD - NOS4A2 S1
Handled a range of CG and FX work across the sequence, including full-shot animation, snowfall simulation, and vehicle deformation for the crash using Houdini and Maya.
[11] LAYOUT LEAD - WEDNESDAY S1
Led layout across assigned sequences, developing cameras and shot layouts while finaling outsourced work for technical and visual consistency.
[12] LEAD PREVIS TECHVIS - THE MINIATURE WIFE S1
Led Previs and Techvis execution for 12:1 scale photography, developing camera, scale, staging, and spatial solutions that informed production and carried through to the final VFX.
[13] LAYOUT LEAD - HALO S1
Led layout across assigned sequences, developing cameras and shot layouts while finaling outsourced work and maintaining continuity across large-scale CG environments.
[14] FX ARTIST - THE PUNISHER ONE LAST KILL
Developed the deformation simulation for the stunt performer’s fall onto the HVAC unit, creating the resulting metal deformation and impact response.